Finally found some time to experiment with Blender’s Fluid simulator. Very easy to use, however I quickly discovered that an OpenMP enabled build would have been preferable, as well as a x64 version.
I started simple with a drop hitting the floor, and rendered it using LuxRender. My poor Q6600 spent roughly 80 cpu-hours on it. Here’s the result:
https://partialgeek.net/wp-content/uploads/2009/05/fluid.flv