Having laid the groundwork in part 1, it is now time to actually simulate the interior of a white dwarf star. I’ve decided to use C# for this. I really like the C# language and with Mono it’s fairly trivial to make it cross-platform, which is nice. I covered the basics needed in my post …
Category: Programming
Lots of bugs have been fixed in LuxRender since RC5, and if all goes well, the 0.6 release is right around the corner. Since we’ve had to move hosts recently, I’ve added the files here as a mirror in case something goes wrong: MS-Windows® Windows 32bit SSE2: luxrender_v06_RC6_win32_SSE1.zip (4.14 Mb) recommended Windows 32bit SSE1: luxrender_v06_RC6_win32_SSE2.zip …