Having laid the groundwork in part 1, it is now time to actually simulate the interior of a white dwarf star. I’ve decided to use C# for this. I really like the C# language and with Mono it’s fairly trivial to make it cross-platform, which is nice. I covered the basics needed in my post …
Category: Simulation
Next semester is approaching fast, and I haven’t had time to dabble with code much so far this summer. So, in order not to take on more than I can chew, I decided I wanted to revisit an assignment from the Computational Physics course. Using numerical integration, we had to find the mass-radius relationship of white …
This post is a follow up to my introduction to partial differential equations. As I mentioned in the other post, it is sometimes not possible to find an expression for the solution to a PDE. So, how can be be sure that the solution even exists? And does it even make sense to talk about …
Finally found some time to experiment with Blender’s Fluid simulator. Very easy to use, however I quickly discovered that an OpenMP enabled build would have been preferable, as well as a x64 version. I started simple with a drop hitting the floor, and rendered it using LuxRender. My poor Q6600 spent roughly 80 cpu-hours on it. …