Having laid the groundwork in part 1, it is now time to actually simulate the interior of a white dwarf star. I’ve decided to use C# for this. I really like the C# language and with Mono it’s fairly trivial to make it cross-platform, which is nice. I covered the basics needed in my post …
Tag: rk4
Next semester is approaching fast, and I haven’t had time to dabble with code much so far this summer. So, in order not to take on more than I can chew, I decided I wanted to revisit an assignment from the Computational Physics course. Using numerical integration, we had to find the mass-radius relationship of white …